• dan1101@lemm.ee
    link
    fedilink
    arrow-up
    60
    arrow-down
    6
    ·
    8 个月前

    It’s frustrating how much trouble people will go to to cheat in a game that’s supposed to be fun.

    • Tak@lemmy.ml
      link
      fedilink
      arrow-up
      42
      arrow-down
      3
      ·
      8 个月前

      For many people the challenge of breaking it is the fun. Just like lots of very wealthy people who don’t have to steal will steal for the fun of it.

      • lorty
        link
        fedilink
        arrow-up
        2
        ·
        8 个月前

        It definitely feels like that once we get to DMA cheats. Very impractical for the vast majority of people, and yet considering the financial incentive of boosting…

    • 30p87@feddit.de
      link
      fedilink
      arrow-up
      11
      ·
      8 个月前

      It’s much more frustrating to see “anti cheat” and game developers forcing us to install a bad OS and a rootkit, for the benefit of fewer 10 year olds cheating. How about you develop server side anti cheat, instead of slowing down games by 25%?

      • filcuk@lemmy.zip
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        8 个月前

        Cheats are too sophisticated for that. Server doesn’t have enough data. It’s getting to the point where even the client might not, by using a 2nd device with image recognition for example.

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        8 个月前

        Server side AC is there to stop people doing actions that are impossible, not to stop possible actions from being automated. Server AC can stop people from moving too quickly, for example. The server knows your position, velocity, and the amount that velocity can change in a tick. It can prevent anything from going above this. It can’t tell if you clicked on someone’s head really quickly, or accessed memory you shouldn’t be allowed to access.

        • vintageballs@feddit.de
          link
          fedilink
          arrow-up
          2
          ·
          8 个月前

          Which, as this video shows, client side AC can’t either. So there is absolutely 0 benefit to these invasive solutions, effectively making Server side AC the only sensible solution to game developers who are actually interested in safety (instead of syphoning of user data)

          • Cethin@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            ·
            8 个月前

            Pretty much every game has server side AC. They aren’t mutually exclusive. I’m certain Valorant is varifying data on the server and not accepting any packets a user sends without question.