BeamBrain [he/him]@hexbear.net to games@hexbear.netEnglish · edit-210 months agoIt's been a long, hard road, but after a year's work, I've finished the demo of Guardian Cry, a 16-bit Zelda clone. Check it out!pinbeambrain.itch.ioexternal-linkmessage-square32fedilinkarrow-up1154arrow-down11file-text
arrow-up1153arrow-down1external-linkIt's been a long, hard road, but after a year's work, I've finished the demo of Guardian Cry, a 16-bit Zelda clone. Check it out!pinbeambrain.itch.ioBeamBrain [he/him]@hexbear.net to games@hexbear.netEnglish · edit-210 months agomessage-square32fedilinkfile-text
minus-squareDirt_Owl [comrade/them, they/them]@hexbear.netlinkfedilinkEnglisharrow-up12·edit-210 months ago nice! This must have taken a lot of hard work. The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
minus-squareBeamBrain [he/him]@hexbear.netOPlinkfedilinkEnglisharrow-up7·10 months agoThank you! It was a lot of work, but it was worth it. I drew most of my inspiration from SNES aesthetics, but I’ll gladly consider being compared to Quest for Glory a compliment.
minus-squareDirt_Owl [comrade/them, they/them]@hexbear.netlinkfedilinkEnglisharrow-up7·10 months agoIt def was a compliment, those games rule!
nice! This must have taken a lot of hard work.
The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
Thank you! It was a lot of work, but it was worth it. I drew most of my inspiration from SNES aesthetics, but I’ll gladly consider being compared to Quest for Glory a compliment.
It def was a compliment, those games rule!