Day 16: The Floor Will Be Lava
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C
Just tracing the ray. When it splits, recurse one way and continue the other. Didn’t bother with a direction lookup table this time, just a few ifs. The ray ends when it goes out of bounds or a ray in that direction has been previously traced on a given cell (this is tracked with a separate table).
It would’ve been straightforward if I hadn’t gotten the ‘previously visited’ check wrong 😞. I was checking against the direction coming in of the tile but marking the direction going out.
Ray function:
static void ray(int x, int y, int dir) { int c; while (x>=0 && y>=0 && x<w && y<h) { if (beams[y][x] & (1 << dir)) break; beams[y][x] |= 1 << dir; c = map[y][x]; if (dir==NN && c=='/') dir = EE; else if (dir==EE && c=='/') dir = NN; else if (dir==SS && c=='/') dir = WW; else if (dir==WW && c=='/') dir = SS; else if (dir==NN && c=='\\') dir = WW; else if (dir==EE && c=='\\') dir = SS; else if (dir==SS && c=='\\') dir = EE; else if (dir==WW && c=='\\') dir = NN; else if (dir==NN && c=='-') { ray(x,y,WW); dir = EE; } else if (dir==SS && c=='-') { ray(x,y,WW); dir = EE; } else if (dir==EE && c=='|') { ray(x,y,NN); dir = SS; } else if (dir==WW && c=='|') { ray(x,y,NN); dir = SS; } x += dir==EE ? 1 : dir==WW ? -1 : 0; y += dir==SS ? 1 : dir==NN ? -1 : 0; } }
https://github.com/sjmulder/aoc/blob/master/2023/c/day16.c-