Day 7: Camel Cards

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  • SteveDinn@lemmy.ca
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    7 months ago

    Wow, this is exactly what I did, but in C#. That’s cool.

        public class Hand
        {
            public string Cards;
            public int Rank;
            public int Bid;
        }
    
        public static HandType IdentifyHandType(string hand)
        {
            var cardCounts = hand
                .Aggregate(
                    new Dictionary(),
                    (counts, card) => 
                    {
                        counts[card] = counts.TryGetValue(card, out var count) ? (count + 1) : 1;
                        return counts;
                    })
                .OrderByDescending(kvp => kvp.Value);
    
            using (var cardCount = cardCounts.GetEnumerator())
            {
                cardCount.MoveNext();
                switch (cardCount.Current.Value)
                {
                    case 5: return HandType.FiveOfAKind;
                    case 4: return HandType.FourOfAKind;
                    case 3: { cardCount.MoveNext(); return (cardCount.Current.Value == 2) ? HandType.FullHouse : HandType.ThreeOfAKind; }
                    case 2: { cardCount.MoveNext(); return (cardCount.Current.Value == 2) ? HandType.TwoPairs : HandType.OnePair; }
                }
            }
    
            return HandType.HighCard;
        }
    
        public static Hand SetHandRank(Hand hand, Dictionary cardValues)
        {
            int rank = 0;
            int offset = 0;
    
            var cardValueHand = hand.Cards;
            for (int i = cardValueHand.Length - 1; i >= 0; i--)
            {
                var card = cardValueHand[i];
                var cardValue = cardValues[card];
                var offsetCardValue = cardValue << offset;
                rank |= offsetCardValue;
                offset += 4; // To store values up to 13 we need 4 bits.
            }
    
            // Put the hand type at the high end because it is the most
            // important factor in the rank.
            var handType = (int)IdentifyHandType(hand.Cards);
            var offsetHandType = handType << offset;
            rank |= offsetHandType;
    
            hand.Rank = rank;
            return hand;
        }