• merc@sh.itjust.works
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    7 months ago

    So, 4 out of 5 rumours are true?

    I’d say make it like this:

    1. Rumour that’s hard to believe but true
    2. Rumour that’s true, but not too interesting
    3. Rumour that’s based on something that actually happened, but the facts have been distorted
    4. Rumour that makes the player look good, but is false
    5. Rumour that makes the player look bad, and is false

    If there are only 2-3 other players, each one gets 1 or 2 rumours. If there are a lot of players, you might duplicate some of them. You could ask the player to pick the rumour that’s most popular about them, and some extra copies of that one get handed out.

    So, about half the rumours are true, or based on something true. Half are false or distortions. There’s one that the character might want people to continue to believe, even if it’s false. Another one that is a lie that the player can’t seem to shake. Another one where it’s a true story, but maybe the character is just tired of having to re-tell. On the other hand, maybe it’s a tale of heroism that they love to tell people about.

    IMO having one that makes the player look good, but is false, and one where the facts have been distorted are the most interesting ones. A paladin-type character would probably want to clear up the rumours even if they made that paladin look good. A rogue might want people to believe all the rumours even the ones that make them look bad, just so that nobody really learns the truth about them. A bard might want to string people along, building more rumours and making even the true stories into fanciful tales.

    • starman2112@sh.itjust.works
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      7 months ago

      Imma try

      I’m playing a kobold artificer who used to be a wild magic sorcerer, before a wild magic surge blew up his left arm and leg and severed his connection to the weave

      1. I heard that he made his own prosthetic limbs while he only had one arm

      2. I heard he invented those weird goggles (he calls them “shutter shades”) to help with the migraines that sunlight gives him

      3. I heard he blew up his whole school when he was just a kid, and vowed to never use his sorcery powers again

      4. I heard he’s Professor Hakase’s favorite artificer student

      5. I heard he worships Tiamat. You can never trust those kobolds…

      • merc@sh.itjust.works
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        7 months ago

        The first 3 are really interesting. They make me want to know more about your character. I especially like the shutter shades one, because it draws you in and makes you want to know more about how they work, why he has migraines, etc.

        I have a suggestion for one though: “I heard he made a deal with Tiamat, giving up his limbs to gain secret knowledge.” I like the idea of people thinking the limbs getting blown off wasn’t an accident, but was a deliberate trade. You can imagine how that kind of rumour would spread, especially among people who don’t trust artificers because they’re scared of “technology”.

        • starman2112@sh.itjust.works
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          7 months ago

          The migraines aren’t actually all that interesting, he just has sunlight sensitivity because I’m using the old VGM Kobold race stats. They remove the Sunlight Sensitivity trait, but because they occlude his vision, he has disadvantage on perception checks and attack rolls that rely on sight while he’s wearing them. I do like your take on the bad rumor though, it fits much better!

  • qarbone@lemmy.world
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    7 months ago

    Only really fits settings where PCs are somewhat famous, at least on a town-level, or already somewhat know each other. If the party starts not knowing each other, why would they have heard any rumours about these other randos?

    • psud@aussie.zone
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      7 months ago

      Yeah it seems good for characters starting at level 4, those starting at level 1 are too insignificant to have any juicy rumours, but early level events become rumour as you get further from the place, time and people involved

      My group got to level 2 in a dungeon crawl in which they got pretty wealthy. They had a deal with the guy who owned the entry to the dungeon, which they honoured, but no one else knows what they faced underground, how wealthy they got…

      I can imagine they’ll hear about their exploits amplified if they go to a t in a neighbouring town

  • Ilflish@lemm.ee
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    7 months ago

    “I heard you like smoking cheese. What an interesting hobby”

    Lights up a cheese string. “You’re damn right!”

  • starman2112@sh.itjust.works
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    7 months ago

    Imma try

    I’m playing a kobold artificer who used to be a wild magic sorcerer, before a wild magic surge blew up his left arm and leg and severed his connection to the weave

    Two good: I heard he made his own prosthetic limbs, I heard he used to be a powerful sorcerer

    Two bad: I heard he blew up his school by accident, I heard he killed his teacher

    One false: I heard he blew up his school on purpose

  • luna@lemmy.blahaj.zone
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    7 months ago

    PLEASE ASK YOUR FUCKING PLAYERS BEFORE YOU DO THIS

    Just reading this is triggering trauma from an entire school career (k-12) of bullying. I’d leave a game if this was put on me without consent.

      • Ada@lemmy.blahaj.zone
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        7 months ago

        No, you need to get opt in from your players before making a storyline centred around misleading rumours

      • TwilightVulpine@kbin.social
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        7 months ago

        And the players are the ones making them for themselves so they can just make the bad and false ones be insignificant if it bothers them so much.

    • MotoAsh@lemmy.world
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      7 months ago

      What you have is trauma you need to work through. Not a sensitivity to make everyone else’s problem.

    • GoodbyeBlueMonday@startrek.website
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      7 months ago

      You’re getting dragged, but I think I get your point: that it might seed suspicion and distrust among not only the characters but the players?

      I think it should be Rule 0 that the DM and players all respect each other’s boundaries, so consent is always part of the equation IMHO. Likewise, if everyone at the table insists on playing a certain way that I’m uncomfortable with, then it’s time for me to find a new table.

      • Rubanski@lemm.ee
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        7 months ago

        The thing is, that it was, from my understanding, never about the actual players, but the fictional characters. Aka my high elf loves gambling a bit too much etc.

        • GoodbyeBlueMonday@startrek.website
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          7 months ago

          Oh agreed: I just thought the meta-nature of the players themselves being unsure of the veracity of character information might make things weird for folks uncomfortable with gossip. In any case I think it sounds like a fun idea!

      • luna@lemmy.blahaj.zone
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        7 months ago

        No, it’s just trauma and not wanting that to come up at the game table. Simple as that. I had a group before the pandemic where just about everyone had some kind of trauma and this is 100000% not the kind of thing they or I would enjoy.

    • Ada@lemmy.blahaj.zone
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      7 months ago

      I think I’m missing something from your perspective here? The idea in this image only works with the players consent at the first step of the process? If the player wants to nix it, they have the chance to do so before it’s ever used in game.

      I saw this meme, and thought it sounded great, so if I were going to bring it to my table, it would have been pretty much exactly in the form I read here.

      How would you suggest that a GM approaches it to get player consent that is different to how it’s laid out here?

    • mindbleach@sh.itjust.works
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      7 months ago

      Wow, fuck all the other replies to this.

      People harmed by gossip in real life don’t want it in their escapism. How unreasonable, apparently.

      • Pips@lemmy.sdf.org
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        7 months ago

        I mean the player is being asked to do it. The DM isn’t doing it for the player. The player can say whatever they want as “true” or “false,” and if they only want true rumors, just tell the DM?

        I’m probably missing something, but I’m confused as to how asking a player for some additional information in their character building that gets shared with the group to facilitate the game can be triggering in a way that goes beyond the game. I really do hate the “if you don’t like it, don’t play” response, but there are some things where the trigger is inherent to the activity.

      • luna@lemmy.blahaj.zone
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        7 months ago

        Gamers™ are known for not having a nuanced understanding of mental health (because, y’know, the only emotion men have is anger) and we’re just seeing it here. Thankfully I have a hairtrigger block button :)

    • cvozbosher@lemmy.ml
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      7 months ago

      Actually going to agree with this one. To adress the other commenters pushing against this post. Yes, roleplay can trigger a trauma response especially if it is done without consent. And creating a backstory is far different than creating pieces of a backstory, having it passed around to the other players and having the potential of conflict because of rumors. A lot of people will find that fun (I’m thinking of using this in my next campaign), if you have had a terrible experience with this it won’t be.

      On the other side of the coin, roleplay can be a wonderful way of facing traumas, but it has to be done right and with consent. Having clear communication between DM and players should be default and if allowing one player to not participate in that or have an altered participation (maybe leave out the one false), then so be it.

      I also think it’s sort of fucked up to dogpile this post.