Hi everyone I’m just posting our game jam here for others to check out. We used Godot and a great pixel art AI plugin for Aseprite that I found called PixelLab. I found old Russian folk midis and used an app called GXSCC to convert them to chiptune sounding songs. As a bit of an easter egg you can also select the USSR anthem in options.
We’re looking to expand the game so any suggestions are welcome. Godot 4 was a bit of a pain to work with but hopefully will be more developed going forward.
I can recommend the Seattle Indies Slow game jam next year, you don’t have to be in Seattle to join.
Edit: Someone has been impersonating us in the comments on itch, I am one developer here and the other dev AndroidOverlord is the other on itch.io - anyone else responding is not associated with Rabbitariat.
cool mechanic. i managed to win the day. the honey badgers, upon seeing the exploding numbers of my warren and my impenetrable defenses decided to eff off.
it wasn’t clear to me what the morale stat did, but i kept mine at 100 so i’m assuming if it drops too much they don’t produce as many babies?
i think the only thing i would recommend is some way to pull up the most recent daily report. sometimes i clicked off it and got started with my assignments, but would forget if i had gotten a message or not. also, and maybe more to the point, it would be cool if on the housing tile there was a way to signify i had gotten the “not enough housing” message.
very fun game.
also, karl marx and my defensive/fighter rabbit had a baby named “happy” right at the end. 🐰
Hi thanks for the concrete feedback on the daily report, that would be easy enough to implement!
Hehe another thing we may need to change is the font I think tecnically the name is “Hoppy” but I love Happy as Marx’s kid :D I was dumb enough to gulag Marx one playthrough and it was a cursed playthrough the rest of the way through!! I should have known better. Never again!
Morale was supposed to have some more subtle effects but we had to do some re balancing and couldn’t implement it in time. Right now you need to keep morale at least out of the red or you get an instant game over when the rabbits revolt. Morale and housing can tank if you don’t keep on top of defenses when your housing is destroyed after an attack. We were going to put a mechanic where lower numbers effect how much the workers output is but we ran out of time for the jam.
We’re going to do some rebalancing and maybe add more of a story mode as well like small interactions between the leaders at the locations and random events.