• CrushKillDestroySwag@hexbear.net
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      8 months ago

      My favorite part of OSR is that it (usually) makes finding traps in a dungeon fun again. “I hit the tiles with a 10 ft pole, I summon a rat and send it into the hallway, I jam a piton into the doorway”, etc vs just “i roll search, i roll disable device”.

  • Nacarbac [any]@hexbear.net
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    8 months ago

    They aren’t really. I mostly adlib from a basic skeleton scenario, and they aren’t crazy murderhobos, so they tend towards peaceful resolution to a lot of problems and most of them don’t really care about combat, preferring interesting exploration.

    But that’s one of the in-setting advantages to the generic-ish fantasy landscape (in this case, a rough mishmash of GURPS fantasy settings and Invisible Cities), the ability of organisations to monitor territory is sharply limited, and the primary enemy comes from dungeon locations that have no force projection or allies.

    Oh, wait, actually the Swashbuckler is having a tough time - they’re an agile unarmoured type, and every time they do their thing and charge at the biggest monster to effortlessly stab it in the eyes they get a really unlucky Dodge roll and are one-shot into the ground.

    • barrbaric [he/him]@hexbear.net
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      8 months ago

      Oh, wait, actually the Swashbuckler is having a tough time - they’re an agile unarmoured type, and every time they do their thing and charge at the biggest monster to effortlessly stab it in the eyes they get a really unlucky Dodge roll and are one-shot into the ground.

      Skill issue, should’ve taken Luck. (I once had a PC Luck a defense roll and crit fail all 3 times)

      • Nacarbac [any]@hexbear.net
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        8 months ago

        Yeah, she has Luck - but gets unlucky almost every roll. She’s a good sport about it though, and I pointed her towards Ultimate Slayer Eye Stabbing Whatever, so theoretically when the dice align things will go hilariously well.

        Actually she might have a Dancing Shield we’ve all forgotten about… random loot generation can be quite generous.

  • lilypad [she/her]@hexbear.net
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    8 months ago

    One of the best parts of paranoia is how character creation subverts any attempt at a “build” (You go in a circle for 5 rounds, and whatever stat you take as a positive the player next to you takes as an equivalent negative)