If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

  • Susaga@ttrpg.network
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    1 year ago

    I take a system inspired by the video game Wildermyth, where the player gets to decide what happens at 0 HP.

    Option 1: You fall unconscious. Your fate is out of your hands.
    Option 2: You die, but… You might go out in a blaze of glory, or inspire an ally, but you’re dead for good. At least it’s a good death, which is better than some get.
    Option 3: You live, but… You might lose an eye, or a magic item gets destroyed, but you manage to escape. You’re still out of the fight, but you live to see another.

    • Match!!@pawb.social
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      1 year ago

      God I love Wildermyth:

      Option 4: the weird curse in your body accelerates, you get a blaze of glory but are permanently changed

    • vzq@lemmy.blahaj.zone
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      1 year ago

      This is a really overview.

      I play a lot of WFRP. The fate point system is similar to option 1 and the critical system is effectively option 3.

      And as a GM I’ll never get in the way of option 2!