If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
I take a system inspired by the video game Wildermyth, where the player gets to decide what happens at 0 HP.
Option 1: You fall unconscious. Your fate is out of your hands.
Option 2: You die, but… You might go out in a blaze of glory, or inspire an ally, but you’re dead for good. At least it’s a good death, which is better than some get.
Option 3: You live, but… You might lose an eye, or a magic item gets destroyed, but you manage to escape. You’re still out of the fight, but you live to see another.
God I love Wildermyth:
Option 4: the weird curse in your body accelerates, you get a blaze of glory but are permanently changed
This is a really overview.
I play a lot of WFRP. The fate point system is similar to option 1 and the critical system is effectively option 3.
And as a GM I’ll never get in the way of option 2!