- cross-posted to:
- gamedev_news@programming.dev
- cross-posted to:
- gamedev_news@programming.dev
Excerpts:
… The news came from Epic Games CEO Tim Sweeney himself in a presentation at Unreal Fest 2023. …
… He claimed that the pricing model will not be “unusually expensive or unusually inexpensive,” and that its pricing structure will be similar to subscription services like Maya or Photoshop. …
Unity gave them a fantastic opportunity here, they now have an excuse to raise their prices as well and still look like the good guy by doing it somewhat reasonably
The article states that Epic intends to keep the game dev pricing unchanged. Free up front, then 5% after the first million dollars in sales.
For now yeah, its a lot easier to pull this shit incrimentally
I’m pretty sure Unity showed, quite clearly, that a bait and switch is a bad idea. Plus, Unreal is going after big titles. You don’t fuck with companies that make big titles.
Unity was too greedy at once. It tried to make devs pay retroactively. Unreal just needs to not do that and can still be greedy. Who’s to say they won’t do incremental pay increases over a few years to make devs more accustomed to price increases?
Difference is that Unity was generally favorable, until the recent blunders, while Epic has generally been disliked for quite a long time now, because of Tim acting like a complete removed to a lot of people on the industry, including the consumers for his own products