Changelog for 2023-09-12 to 2023-09-25
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #68048 - Allow item transform to pick a specified or random variant
by RenechCDDA
Summary: “Item transformation can now pick variant items to transform into” - #68165 - Add the artifacts category to some artifacts
by RobertoRobot
Summary: “Add the artifacts category to some artifacts” - #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
by snipercup
Summary: “Add 4 properties to itemgroup entries in the object creator” - #68218 - Merchants will tell when they will restock
by KeremBabaG
Summary: “Merchants will tell when they will restock” - #68244 - [EOC]Inventory itereter
by lispcoc
Summary: “[EOC]Inventory itereter”
Content
- #68040 - Add two new professions (+some items maybe), branch the priest profession
by KeremBabaG
Summary: “Add two new professions and branch the priest into two” - #68158 - Attack on Typo
by sadenar
Summary: “Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks” - #67960 - Expand Defense Mode and fix a bug
by MNG-cataclysm
Summary: “Expand and refine Defense Mode.” - #68196 - Add special waves to Defense Mode
by MNG-cataclysm
Summary: “Add special waves to Defense Mode” - #68250 - Adding a couple more Halloween things.
by LordBarkBread
Summary: “Adds a couple more Halloween themed clothes” - #68248 - Complete mess of vehicle changes
by GuardianDll
Summary: “Vehicles now contain heater, and some contain AC” - #67809 - Minor typo and grammar fixes
by kdpullen95
Summary: “Minor typo and grammar fixes for various pieces of content.” - #68293 - Balance changes to Defense Mode – Xedra Evolved compatability
by MNG-cataclysm
Summary: “Balance Xedra Evolved waves for Defense Mode.” - #68225 - Defense Mode: Assault on Precinct 13
by MNG-cataclysm
Summary: “Xedra Evolved compatibility for Defense Mode.”
Bugfixes
- #68113 - Bugfix: AIM: insert items into container in corpse
by inogenous
Summary: “AIM: Prevent segfault when inserting items into container in corpse” - #68101 - Bugfix: Correct NPC topic id for Uyen Tran
by inogenous
Summary: “Minor fix for talking to Uyen Tran” - #68118 - view recipe: fix nested and or more results
by Brambor
Summary: “view recipe: fix nested and or more results” - #68116 - Bugfix: AIM: Display correct truncation of container names
by inogenous
Summary: “AIM: Display correct truncation of container names” - #67997 - Fix visible tiles revealing invisible tiles below
by Rewryte
Summary: “Fix visible tiles revealing invisible tiles below” - #68131 - Fix furniture & vehicle map memory refresh
by smileynet
Summary: “Fix furniture & vehicle map memory refresh” - #68142 - Bugfix: Prevent segfault when listening to radio msgs
by inogenous
Summary: “Prevent segfault when listening to radio msgs” - #68137 - [Object Creator] Add checks to spell properties to prevent crash
by snipercup
Summary: “Add checks to spell property widgets to prevent crash” - #68124 - Fix overflow when using cash card charges
by ferociousdork
Summary: “Fix overflow when using cash card charges” - #68194 - Monsters can go down ramps
by marimarigi
Summary: “Monsters can’t go down ramps” - #68193 - Fix segfault when finishing fermentation
by ferociousdork
Summary: “Fix segfault when finishing fermentation” - #68192 - Wheels with very high durability don’t get damaged when they run over nailboard trap
by Night-Pryanik
Summary: “Wheels with very high durability don’t get damaged when they run over nailboard trap” - #68178 - Ki Strike now works with worn equipment
by Hymore246
Summary: “Ki Strike now works with worn equipment” - #68203 - [MoM] Update and fix inferno grenade
by Standing-Storm
Summary: “Update and fix inferno grenade” - #68148 - [MoM] Change Enervating Touch damage type
by Standing-Storm
Summary: “Change Enervating Touch damage type” - #68122 - [MoM] Link anchoring crown recipe to schematic
by Standing-Storm
Summary: “Link anchoring crown recipe to schematic” - #68232 - Bugfix: Do not path NPCs into wall lights
by inogenous
Summary: “Do not path NPCs into wall lights” - #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
by gettingusedto
Summary: “Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes” - #68169 - Hold onto items which donot fit vehicle storage space
by Leonkoithara
Summary: “Don’t teleport items to the ground if the vehicle storage destination is full” - #68258 - Molotovs correctly used liquid accelerant
by Paprika-H
Summary: “Molotovs used more flammable liquids” - #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
by Standing-Storm
Summary: “Move Dust Reborn k_cal value to PREVENT_DEATH EoC” - #68215 - Anger npc if player asks for equipment
by Leonkoithara
Summary: “NPCs get angry when player asks for equipment” - #67262 - Remove leather material from tourniquet
by Paprika-H
Summary: “Change Tourniquet Materials” - #68269 - Fix Free Merchants Broker price calculation of non charge based item
by lispcoc
Summary: “Fix Free Merchants Broker price calculation of non charge based item” - #68267 - Skip auto sorting unowned items
by Leonkoithara
Summary: “Skip auto sorting items that don’t belong to you” - #68262 - Fix tailoring kit description and adjust sewing kit description.
by Paprika-H
Summary: “Adjust sewing/tailoring kit description” - #68261 - Bugfix: Prevent empty subject in ‘but do no damage’ msgs when dealing no damage
by inogenous
Summary: “Prevent empty subject in ‘but do no damage’ msgs when dealing no damage” - #68284 - [MoM] Add Incandescent Lance to welding_standard
by Standing-Storm
Summary: “Add Incandescent Lance to welding_standard” - #68279 - Fix layering on thin sleeved gambesons
by Paprika-H
Summary: “Fix thin sleeve gambeson layering” - #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
by Standing-Storm
Summary: “Add BIOLOGICALPROOF flag to biological damage immunity”
Interface
- #68105 - [Object Creator] Redo spell window layout
by snipercup
Summary: “[Object Creator] Redo spell window layout” - #68153 - 8 new UI colour themes
by TheVagrantKnight
Summary: “8 new UI colour themes” - #68139 - Compare recipe result with inventory item
by inogenous
Summary: “Compare recipe result with inventory item” - #68150 - Multiple-choice prompt when walking into ledges.
by EvanBalster
Summary: “Walking into ledges examines them.” - #68186 - Implement option to display item health bars and item health descriptions at the same time
by lispcoc
Summary: “Implement option to display item health bars and item health descriptions at the same time” - #68176 - Accessible item insert menu
by lispcoc
Summary: “Accessible item insert menu” - #68191 - Show insertion failure reasons in Insert menu and AIM
by Kamayana
Summary: “Show insertion failure reasons in Insert menu and AIM” - #68239 - An alternate sidebar
by MikkoMMM
Summary: “An alternate thick sidebar was added.” - #68171 - Insert new response to more suitable place for the exist topic
by EIIKaO
Summary: “talk_topic option for insert new responses at the suitable place to existing topic” - #68277 - Select default bodypart when applying bandage
by inogenous
Summary: “Select default bodypart when applying bandage”
Mods
- #68103 - [Magiclysm] Everburning Torch rebalancing
by Standing-Storm
Summary: “Everburning Torch rebalancing” - #68102 - [Magiclysm] Yet even more spells
by Standing-Storm
Summary: “Add yet even more spells to Magiclysm” - #68125 - [MoM] Add nospell mutation to the anchoring crown
by SariusSkelrets
Summary: “[MoM] Wearing the anchoring crown suppresses your spellcasting as intended” - #68128 - [Magiclysm] Add dispel magic spells
by Standing-Storm
Summary: “Add dispel magic spells” - #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
by Maleclypse
Summary: “Xedra Evolved: Sylph and Undine abilities” - #68172 - Add new inter-mod content to Defense Mode
by MNG-cataclysm
Summary: “Add some new inter-mod content to Defense Mode.” - #68160 - Isolation protocol Mod
by John-Candlebury
Summary: “Create the Isolation Protocol Mod: A traditional roguelike experience” - #68145 - [MoM] Survivor house palette additions
by Standing-Storm
Summary: “Survivor house palette additions” - #68119 - [MoM] Add two psionic animals
by Standing-Storm
Summary: “Add two psionic animals” - #68187 - [MoM] New powers
by Standing-Storm
Summary: “Add more powers to Mind Over Matter” - #68112 - [Magiclysm] Triffid and Migo mages
by Standing-Storm
Summary: “Add triffid and migo mages” - #68206 - Isolation Protocol: Better Danger Clock
by John-Candlebury
Summary: “Isolation Protocol: Improve the Danger Clock” - #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
by Standing-Storm
Summary: “Add some mutations to Arvore Paraclesian scenario” - #68159 - [MoM] Add zombie blank
by Standing-Storm
Summary: " Add zombie blank to Mind Over Matter" - #68140 - [Magiclysm] The Effectifying
by Standing-Storm
Summary: “Change some item-based enchantments into effect-based enchantments” - #68251 - Isolation Protocol: Perks for all starting professions
by John-Candlebury
Summary: “Isolation Protocol: Add unique perks to all starting professions” - #68302 - [MoM] Rebalance Fountain of Flames
by Standing-Storm
Summary: “Rebalance Fountain of Flames” - #68271 - Mods “[Aftershock]Adjustment of overgenerated facilities”
by hagetawashi
Summary: “[Aftershock]Adjustment of overgenerated facilities”
Balance
- #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
by EvanBalster
Summary: “Climbing down stepladders is now safe; climbing down ledges tells you how risky it is.” - #67990 - Adds Karate manual to Novice Martial Artist starting items
by Hymore246
Summary: “Adds Karate manual to Novice Martial Artist starting items” - #68200 - Add NO_SPELLCASTING flag to Stunned effect
by Standing-Storm
Summary: “Add NO_SPELLCASTING flag to Stunned effect” - #68214 - Bulk loading/unloading items into container saves time cost
by lispcoc
Summary: “Bulk loading/unloading items into container saves time cost” - #68276 - Mozzarella is too darn high!
by LordBarkBread
Summary: “Tweaked Mozzarella pricing” - #68255 - Pets follow stairs well
by marimarigi
Summary: “Improve pets’ ability to use stairs” - #68291 - Make long stick long
by Aerin-of-the-Toast
Summary: “Give long stick reach” - #68288 - Almost all weapon techniques now require melee skill.
by Aerin-of-the-Toast
Summary: “Most weapon techniques require some melee skill now” - #67677 - Feral balance audit
by Karol1223
Summary: “Make ferals actually feel like human enemies instead of weaker zombies with range attacks”
Build
Infrastructure
- #68242 - Organize the EOC files for better accessibility
by MNG-cataclysm
Summary: “Organize the EOC files for better accessibility.” - #68265 - JSON-ify rules for climbing down & simplify UX
by EvanBalster
Summary: “Add JSON-based system for climbing aids.”
None
- #68099 - fix: set min-max age for random characters
by casswedson - #68038 - Update RM103A automagnum’s description
by gisaku33 - #68109 - Random cleanups part 2
by GuardianDll - #68133 - Make loaded stick
looks_like
the shillelagh
by Karol1223 - #68129 - Remove out of date VS setup instruction about 2019 compilers when using VS2022.
by akrieger - #68155 - Do not update visibility cache every two minutes
by ZhilkinSerg - #68168 - Scrap tin audit
by Karol1223 - #68164 - Zone naming clean-up
by smileynet - #68162 - Routine i18n updates on 16 September 2023
by kevingranade - #68147 - More quick setup debug functions
by RenechCDDA - #68180 - Some doc update
by GuardianDll - #67987 - Pipe audit
by Karol1223 - #68210 - fix “use range-based for loop instead”
by Brambor - #68208 - Update documentation for monster obsoletion
by Karol1223 - #68195 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #68188 - Vampire Blood weave and Map sight
by Maleclypse - #68184 - [ Xedra Evolved ] Mutation ordering for Tilesets
by Maleclypse - #68108 - Random cleanups part 1
by GuardianDll - #68213 - Flying monsters can come down when needed
by marimarigi - #68093 - Weekly Changelog 2023-09-04 to 2023-09-11
by kevingranade - #68235 - replace … with … where appropriate
by casswedson - #68216 - Random cleanups part 3
by GuardianDll - #68254 - Remove the token bash damage on belts
by gettingusedto - #68243 - Adjust devcontainer image url to be lowercase
by snipercup - #68240 - Gives firefighter professions a PBA mask
by SleepyJoe2137 - #68272 - Add electronics training to some more disassembly recipes
by Karol1223 - #68266 - Routine i18n updates on 23 September 2023
by kevingranade - #68264 - adjust some pocket’s max weight
by casswedson - #68238 - [ Xedra Evolved ] Scenario: Once Bitten
by Maleclypse - #68237 - Fix Private Resort Gaming table itemgroup
by Maleclypse - #68231 - [Xedra Evolved] Various adjustments and fixes
by Maleclypse - #68278 - Foot locker audit & item forms
by Karol1223 - #68275 - A bunch of random item reworks: 11
by Karol1223 - #68185 - Weekly Changelog 2023-09-11 to 2023-09-18
by kevingranade - #68303 - fix: correct newline characters
by casswedson - #68300 - Small fixes in CMake build in Linux devcontainer
by alef - #68287 - Validation for damage type id’s
by dseguin
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