Blizzard@lemmy.zip to Baldur's Gate 3@lemmy.worldEnglish · 1 year agoTIL: 20's Critical Success wins even if requirement was higher than 20lemmy.zipimagemessage-square14fedilinkarrow-up1114arrow-down16
arrow-up1108arrow-down1imageTIL: 20's Critical Success wins even if requirement was higher than 20lemmy.zipBlizzard@lemmy.zip to Baldur's Gate 3@lemmy.worldEnglish · 1 year agomessage-square14fedilink
minus-squareTotallyNotADolphin@sh.itjust.workslinkfedilinkEnglisharrow-up74·1 year agoYep, bg3 implememted the optional rule of nat 20 always being a success and nat 1 always being a failure
minus-squarepyrflie@lemm.eelinkfedilinkEnglisharrow-up19arrow-down3·1 year agoExcept for the one check in Act 3. That still fails even with a nat 20.
minus-squareKogasa@programming.devlinkfedilinkEnglisharrow-up5·1 year agoI savescummed a lot through my first playthrough. This time I didn’t. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.
minus-squareChailles@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·1 year agoI was kinda sad that failed.
minus-squareTheWildTangler@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI was tempted to scum that check (rollback after beating game) just to see what happened but I guess it would have been a waste of time
minus-squareTheWildTangler@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI saved there and was tempted to go back and scum it after beating the game and now I’m glad I didn’t sit there trying to get it
minus-squareViking_Hippie@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoAnd the one in Act 1 where you fail what you’re trying to regardless of the check, making it pointless.
minus-squareWermhatswormhat@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIs it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!
minus-squareTotallyNotADolphin@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoIt’ probably one of the most used optional rules, but it is one. It is a lot of fun to have that nat 20 turn a hairy situation around :)
Yep, bg3 implememted the optional rule of nat 20 always being a success and nat 1 always being a failure
Except for the one check in Act 3. That still fails even with a nat 20.
Removed by mod
I savescummed a lot through my first playthrough. This time I didn’t. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.
The 99 check?
I was kinda sad that failed.
I was tempted to scum that check (rollback after beating game) just to see what happened but I guess it would have been a waste of time
I saved there and was tempted to go back and scum it after beating the game and now I’m glad I didn’t sit there trying to get it
And the one in Act 1 where you fail what you’re trying to regardless of the check, making it pointless.
Shhhh
Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!
It’ probably one of the most used optional rules, but it is one. It is a lot of fun to have that nat 20 turn a hairy situation around :)