mac@programming.dev to Game Development@programming.dev · edit-210 months agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15fedilinkarrow-up133arrow-down12cross-posted to: games@hexbear.netprogramming@programming.devgames@lemmy.worldgamedev@lemmy.mlgamedev_news@programming.devtechnology@lemmy.world
arrow-up131arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.commac@programming.dev to Game Development@programming.dev · edit-210 months agomessage-square15fedilinkcross-posted to: games@hexbear.netprogramming@programming.devgames@lemmy.worldgamedev@lemmy.mlgamedev_news@programming.devtechnology@lemmy.world
minus-squareDreamySweet@lemmy.sdf.orglinkfedilinkarrow-up29·10 months agoIt’s better but I still wouldn’t trust them. I will not be using Unity for any future projects.
minus-squareWhiskyTangoFoxtrot@lemmy.worldlinkfedilinkarrow-up14·10 months agoI already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
minus-squareDreamySweet@lemmy.sdf.orglinkfedilinkEnglisharrow-up2arrow-down1·10 months agoThat’s why I say it’s better.
It’s better but I still wouldn’t trust them. I will not be using Unity for any future projects.
I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
That’s why I say it’s better.