Everyone online says the difference is like 5-10%. But in my experience using on nvidia rtx 20 it’s always 20-25% fps loss compared to windows. Regardless whether i’m bottlenecked by GPU or CPU, on DX11 and DX12 games, it’s always 20-25% FPS defecit. Is that expected?

Using Wine-GE 8.1X with latest dxvk, d3dvk with bottles manager on fedora with nvidia drivers.

  • Puzzle_Sluts_4Ever@lemmy.world
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    10 months ago

    Literally just looked this up out of curiousity https://www.phoronix.com/review/nvidia-windows11-ubuntu2304

    and yeah, 5-15% seems “normal” but 20% is pretty reasonable considering all the other factors involved. But I would be concerned.

    I would say to do the following:

    1. make sure shaders have fully precached. Steam supports this in the background which makes me wonder if it is always finished if i start a game after an update
    2. Check a few other games and especially engines. So Unreal, Unity, a few proprietary, etc
    3. Look into using mangohud and other monitoring tools to try to see WHAT is different. Memory usage, draw time, etc.