• modulojs@programming.dev
    link
    fedilink
    arrow-up
    16
    ·
    edit-2
    1 year ago

    Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

    From my perspective (teaching game programming classes), it’s incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it’s integration and setup with the rest of Unity seems surprisingly lacking, and, like you’re referencing, you don’t even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the “bad old days” of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)

    It’s much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      Unity used to also have UnityScript, but it’s deprecated. It was like JS, but it wasn’t really used by many people compared to C#.

    • Elderos@lemmings.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I am curious, what exactly is missing in the latest LTS version from .Net what makes it so clunky to use for students? Afaik it is pretty solidly close to actual .Net 4.7 nowadays.