This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • M500@lemmy.ml
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    10 months ago

    What’s the tl:dr?

    The creators of the unity engine are charging people extra for games they have already created?

    • popcar2@programming.devOP
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      10 months ago

      Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

    • Peekystar@kbin.social
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      10 months ago

      From what I’ve heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.

        • Bizarroland@kbin.social
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          10 months ago

          They’re only legal until someone challenges it. Shouldn’t take long before Microsoft has a nice little letter for them in the mail.

        • Landrin201@lemmy.ml
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          10 months ago

          Up until now companies have been getting away with this because of “user agreements.” Nobody has had the money and interest to get them in court.

          I don’t see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.

    • donuts@kbin.social
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      10 months ago

      They want to charge game devs $0.20 per install. Yes, that’s right, they want to charge devs 20 cents every time somebody installs their game.

      • M500@lemmy.ml
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        10 months ago

        Thanks for responding to my post.

        That will be uhh… 0.20.

          • M500@lemmy.ml
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            10 months ago

            Now, everyone who has ever responded to one of my comments also has to pay me.

            Why a terrible company. I don’t even want to redeem their free games any more.

        • ℛ𝒶𝓋ℯ𝓃@pawb.social
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          10 months ago

          So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn’t go away when new users stop coming)…

          Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime.