The game is aggressively Bethesda but I’m enjoying the visuals and sniffing the 3d model of every insignificant bit of detritis in the world. I saw a very nice looking bowl, maybe THE bowl of all videogames. Other than that the narrative and main story has already lost my interest after about 10 minutes and I’ll be off being a space menace if the game will let me.
Once i found out I can travel using the ship in scanner mode it doesn’t feel like a map simulator anymore.
Also the chef having a perk for dueling tickles me.
Game also runs like shit on PC but digital foundry showed most settings being on medium yields good performance with no noticable quality loss.
It’s really frustrating because its such a basic narrative tool to factor in what routes of communication are available, as well as the time and space required.
I remember an early plot point in the Shadowrun SNES game is to try and get ahold of a credit card and a working phone so you can actually call people, because theres a price on your head so every time you step outside theres basically at least one assassin trying to gun you down, which makes it pretty undesirable to try and take the subway everywhere rather than making a phone call.
And then you can instead there take into account that remote communication is unsecure, so perhaps you can’t call people sometimes, or you have to use more secure methods that take more time and are limited in scope, there’s just a lot you can do when the default form of communication isn’t just teleporting to peoples houses to personally chat with them for 1 single minute then teleporting away again.
Remember back in the 00s when everyone having a cellphone was just starting to be a thing, and movie writers had no idea what to do about it? So many plots relied on not being able to reach people at important moments, and suddenly everyone was carrying phones around and writers just had no idea.