It’s a channel divinity spell that only casts once? I though CD abilities were sustained over time. What’s the pint of this being a CD if it just carts once and done? That’s now how turn undead works as I understand.

  • Thebazilly@ttrpg.network
    link
    fedilink
    English
    arrow-up
    7
    ·
    10 months ago

    No, it’s one and done. So is Turn Undead. So are all of the other Channel Divinity options except Knowledge (until long rest) and Trickery (concentration).

    • Pratai@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      10 months ago

      I thought turn undead stayed on until you broke concentration.

      • pyrflie@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        10 months ago

        Turn Undead doesn’t use concentration. It’s a one time effect that applies the Turned condition to undead that fail a Wisdom save. Turned ends after 3 rounds or when the affected creature takes damage.

        The condition lingers but the Channel Charge only attempts to apply it once.

        As to Preserve Life it’s effectively a Mass Healing Word that uses an action and can be cast 1-3 times per Short Rest rather than using a Spell Slot.

    • pyrflie@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      10 months ago

      Channel Divinity Charges come back on a Short Rest.

      You can also gain multiple CD Charges: +1 at Cleric 6 and +1 from the Amulet of the Devout.

      So even a 2 lvl Cleric dip can net an ability you can use 6-8x per Long Rest.

      With a lvl 12 Life Cleric this is potentially 432 points of healing per allied living creature per long rest.