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Starfield - Early Acces: How does your mod wishlist look now? - Lemmy.zip
lemmy.zipGame is finally here, and even after only some hours there are definitely
already a couple of mods I want to have (I will update more while playing): :::
spoiler COMPANIONS: - Companion activities, like playing games with your
companions and other stuff. - Companion roles with unlockable skill tree (like
collector, grenadier, healer etc.) - Give commands to them (like attack, go
there, hold position, hack this, unlock that etc.) - Have more than one
companion with you. - More banter, situational dialogue etc. - Synch space
helmet and suit with player. - Toggle for space helmet and suit. ::: ::: spoiler
CONTROLS: - A key binding that lets you shortcut consuming health (or other)
items. Not a specific item but a category of health (or other) items. - A key
binding that les you shortcut the toggle for space helmet and suit. ::: :::
spoiler DISPLAY: - Native ultrawide 32:9 support that doesn’t fuck up the games
FOV and character viewmodel. ::: ::: spoiler GAMEPLAY: - A layered armor system
like in Fallout 4. - A use for all junk items - All ship cutscenes either in
first person or even better as ingame animation sequences as “fake” loading
screens. Maybe even with some optional minigames. Not sure how those would look
like, any ideas? - Ammo crafting station. - Land vehicles - seriously, who said
that the maps are too small? I would love to be able to drive around in a buggy
or something like that. - More activities and quest variety. Todd Howard
compared the game to RDR2, but that one has a lot more different activities. I
love little unimportant things to do in games, like mini games, riddles, etc. -
See/Fake through scopes instead of overlays for zoomed scopes. - Walking in
space (its not there, isn’t it?) - Way more attachments for all weapons. We have
grip animations now, where are the foregrips? ::: ::: spoiler
GRAPHICS/ANIMATIONS: - Character walking speed to match NPCs walking speed. -
Lower weapons manually. - Visible footsteps (Or maybe even tesselation shaders
for mud, snow etc to have real depth/substance) ::: ::: spoiler UI/MENUS: - A
menus redesign - not sure how much likely to happen but some of the menus are
not great. First and foremost I miss “Diegetic Interfaces” like the pipboy.
Going into the inventory, skills menu or quest lock takes you completely out of
the action in Starfield. Speaking of, the skills menu looks bland - the icons
are great, but the whole menu design is awful. Inventory is also something I
hope gets changed by a modder. I want to see more and more clearly and more
accessible. - A menu/inventory toggle to make backpack and weapon permanently
visible. -Immersive text for map boundaries (something like "you are running out
of oxygen) not that most of us will really ever reach the boundaries… - Maps for
cities and other locations. :::
Could you please add that spoilers are displayed correctly? Sync doesnt recognise Lemmys spoilers :/
The save button is no longer in the three dot menu btw.
Which?
In slides view when looking at a feed and pressing the three dot button at the bottom of the post.