“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • Locrin@lemmy.world
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    10 months ago

    Also Ubisoft: Interesting characters, good story, engaging and complex gameplay? Well I think what the players really want is to climb someplace high to unlock more of the map and slowly sneak after someone for 20 minutes while they randomly walk around the city. That sounds good let’s do that for every game.