After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • CIWS-30@kbin.social
    link
    fedilink
    arrow-up
    15
    arrow-down
    1
    ·
    1 year ago

    Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.

    • avater@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      1 year ago

      did you play the game? The world is pretty good and the dialoges and atmosphere quite similar to guardians of the galaxy.

      This is a pretty good game and without any bloat. A simple 7/10 game but for me that’s enough