After breakthrough Gamescom meeting with Phil Spencer.

  • tabris@lemmy.mlOP
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    1 year ago

    So feature parity wasn’t as important as getting at least some sales, eh Phil? Tired of having the S make Xbox look bad?

      • Stovetop@lemmy.world
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        1 year ago

        The original idea mandated by Microsoft was that Xbox games need to support Series S as baseline, and then the Series X version would just be prettier/faster than Series S. But the two versions are expected to have the same features/compatibility.

        Dropping splitscreen support for just the Series S but keeping it on the Series X seems like it might run afoul of Microsoft’s policy in that regard, but I think Microsoft is likely to let it slide given the embarrassment of not having what is likely to be the most popular game of the year on their console at all otherwise.

        • conciselyverbose@kbin.social
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          1 year ago

          The original idea mandated by Microsoft was that Xbox games need to support Series S as baseline, and then the Series X version would just be prettier/faster than Series S.

          If they wanted that they needed to offer CPU parity.

          This is the right call.

      • CaptPretentious@lemmy.world
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        1 year ago

        It is.
        CPU is only about 200Mhz slower

        • Series X: 3.8 GHz, 3.6 GHz with SMT
        • Series S: 3.6 GHz, 3.4 GHz with SMT

        But there’s much less RAM to work with and it’s slower by a LARGE margin

        • Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)
        • Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)

        And the GPU used in the S is less than half the power

        • Series X: 52 CUs @ 1.825 GHz, 12.16 TFLOPS
        • Series S: 20 CUs @ 1.565 GHz, 4.01 TFLOPS

        So it’s not just a little weaker, in 2 of the 3 areas (CPU/Memory/GPU) it’s massively cut down.

    • some_guy@kbin.social
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      1 year ago

      You know Phil Spencer doesn’t read your comments on Lemmy, right?

      Who are you talking to?