It is illegal and immoral. It steals the rightful intellectual property of directors and developers who are only trying to make a living. If you want to be a thief so badly, then rob a federal bank.
It is illegal and immoral. It steals the rightful intellectual property of directors and developers who are only trying to make a living. If you want to be a thief so badly, then rob a federal bank.
Ok but then you create a production problem.
You download it, but that piece of media still had a cost of production. If you don’t pay for it then the producers must find other monetization methods.
It’s one of the reasons the modern web is based off ads, or why free-to-play with microtransanction is so common.
I’m not suggesting that I do this for everything, or that everyone should do it constantly. For example, I bought Baldur’s Gate 3 on release, as it seemed worth it. But Ubisoft’s latest shitfest? Probably might be worth a pirate, see if I enjoy it. If I do really enjoy it, I might buy the game. Or I might not, since Ubisoft are a bunch of utter removed.
But here comes a problem of fairness.
You not only want to play the game, you also want to decide how much is worthed for the producer. If the price is too high, don’t play it. Imagine going to a restaurant and saying “sure, cook for me, I’ll later pay you if and how much I think it will worthed”
Not only this but:
Because you acknowledge the damaging nature of piracy, not only that, you also decide that rules are applied arbitrarily, which is a terrible thing to base your system on.