I try to think of it in terms of how it would go at a D&D session.
For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he’s not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.
I’m the first area with Withers I didn’t fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn’t notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn’t too big of a deal but I totally get what you mean. Even apart from that it’s annoying how they don’t just avoid ones other people saw.
Lmao I often forget to unlock my party when dealing with traps only to have Shadowheart haphazardly wander right into the painfully obvious tripwire as the trap dice check is loading
I try to think of it in terms of how it would go at a D&D session.
For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he’s not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.
And if the DC is 10 and my bonus is 11, I’m passing that check no matter what. Critical failures feel awful.
I wish lockpicking would take this approach when your bonuses are high and skip the roll
I’m the first area with Withers I didn’t fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn’t notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn’t too big of a deal but I totally get what you mean. Even apart from that it’s annoying how they don’t just avoid ones other people saw.
Yeah, absolutely reloading after I click on a barrel to search but it’s not that kind of barrel so my character smashes it and explodes us all.
Lmao I often forget to unlock my party when dealing with traps only to have Shadowheart haphazardly wander right into the painfully obvious tripwire as the trap dice check is loading