Introducing Between the Lanes, a new blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota. Every Dota update gives us a chance to introduce new heroes, items, and abilities into the game — not to mention tweak countless old ones. This keeps Dota evolving as a game, but it also introduces an incalculable number of potential interactions.
I was so sure that this was going to be a massive troll, and a cheeky way of them revealing the much requested Techies revert.
After I got over that initial disappointment, I was pretty psyched about the concept. This is a really fun sort of thing, and I hope we actually get more (unlikely we get more than 1 more, knowing Valve.)
It’s possible they already compiled a number of ideas for these and it’s the only reason why they started it. I mean, it shows someone inside is happy with their work and wants to talk about it. At least that’s what I’m hoping.
I was so sure that this was going to be a massive troll, and a cheeky way of them revealing the much requested Techies revert. After I got over that initial disappointment, I was pretty psyched about the concept. This is a really fun sort of thing, and I hope we actually get more (unlikely we get more than 1 more, knowing Valve.)
It’s possible they already compiled a number of ideas for these and it’s the only reason why they started it. I mean, it shows someone inside is happy with their work and wants to talk about it. At least that’s what I’m hoping.