Espiritdescali@futurology.todayM to Futurology@futurology.todayEnglish · 10 months agoAI chatbots tend to choose violence and nuclear strikes in wargameswww.newscientist.comexternal-linkmessage-square11fedilinkarrow-up132arrow-down14cross-posted to: technologynottheonion@lemmy.worldartificial_intel@lemmy.ml
arrow-up128arrow-down1external-linkAI chatbots tend to choose violence and nuclear strikes in wargameswww.newscientist.comEspiritdescali@futurology.todayM to Futurology@futurology.todayEnglish · 10 months agomessage-square11fedilinkcross-posted to: technologynottheonion@lemmy.worldartificial_intel@lemmy.ml
minus-squareAmerikan PharaohlinkfedilinkEnglisharrow-up4·10 months agoThe only winning move is not to play. Failed step one ig
minus-squareNoLifeKing@ani.sociallinkfedilinkEnglisharrow-up2arrow-down1·10 months agoWe are speaking about a game and the ai doesn’t know that there is a win and a hidden true win so it of course, like a human goes for the obvious way to win.
minus-squareiAmTheTot@kbin.sociallinkfedilinkarrow-up1·10 months agoIn case you weren’t aware, you’re responding to a reference from a popular 80s movie.
The only winning move is not to play. Failed step one ig
We are speaking about a game and the ai doesn’t know that there is a win and a hidden true win so it of course, like a human goes for the obvious way to win.
In case you weren’t aware, you’re responding to a reference from a popular 80s movie.