Assassin gang
Assassin gang
Slamin Salmon was pretty good
Exactly, there is no “real AI”. It’s an oxymoron.
That’s true, but the slop for disco is more about world building or how a specific character relates to a real ideology. Lees about the game as a whole experience.
As much as we love it, Disco is definitely like catnip for video essays.
Basically any game where the gameplay takes a backseat to the story, or the story is told through weird gameplay mechanics. Something like Ultrakill is a good one that skirts the line with good gameplay and an absolutely wild story.
AI is a fine term because it’s artificial. It’s a facsimile. If they were serious it would just be I
I still think in development environments, limited LLM systems can be used in tandem with other systems like linters and OG snippets to help maintain style and simplify boilerplate.
I use Co-Pilot at work because I do development on the side and need something to help me bash out simple scripts really fast that use our apis. The codebase we have is big enough now (50,000 ish lines and hundreds of files) so it tends to pick up primarily on the context of the codebase. It does still fallback to the general context pretty often though and that’s a fucking pain.
Having the benefits of an LLM trained on your own code and examples without the drawbacks of it occasionally just injecting random bullshit from its training data would be great.
Android just has the home row right at the bottom so I put browser, camera, and messaging, and phone there. It’s just easy to remember because they’re always in those exact locations no matter which page I’m on
Can you not position app launchers on iOS still? All my apps are in a specific location so I get to them by muscle memory anyways. All 3 that I use
Agree on that too. The basic concept of it though is still pretty rare in philosophy. The fact that your theory is meant to adapt and change over time as you gain more information about the world.
I feel like every time I go down a philosophy rabbit hole I’m getting on a train to go to some destination only to realize after a few circuits that I stepped into a carousel.
The only exception being dialectical materialism because it destroys and remakes itself constantly as the world around it shifts.
Instead of trying to pigeonhole and describe the world in a system, why not just have the system be the world as it is? Apply the scientific method you fools.
Rainworld vibes
Because actually reading Marx is impossible for them. They know that they’d have to actually argue against his points if they read his books so they didn’t and instead try to imagine what he said.
To beltway ghouls, pragmatic policy isn’t about accomplishing anything. It starts and ends with getting elected. So pragmatism is all about toeing the party line, sweet talking donors, and gerrymandering.
It was a manpower and feature creep issue. The merge would take months, it would conflict with tons of existing and in development PRs, and would require a whole new set of unit tests.
FreeCAD until recently didn’t have any full time developers, so executing a merge like that would have been very difficult as the longer you spend on it, the more out of sync it becomes with the main branch and the more work you have to do to bring it back in sync.
Again, those blog posts on Ondsel or the Issues page/forum for FreeCAD have more information if you feel like looking, but it’s all a very interesting story and I’m glad that it seems to finally be resolved.
They don’t want to adopt them because it’s a breaking change as it is. The project files that were made before the patch are not fully compatible out of the box with the patch without a way to migrate them.
FreeCAD has a very X11 style development strategy of “don’t ever break backwards compatibility”. Ondsel is actually working directly with the FreeCAD team to bring these patches into main within the year so you can always wait. There’s going to be a feature freeze until the topo issue is solved (merging Realthunder’s fixes into main) then they’ll release v1.0 and re-open feature development.
It’s well maintained and I’ve had no issues with it. There’s also the Ondsel branch thats based more on LinkStage and kind of an intermediate between LinkStage and FreeCAD main.
I’d definitely try Ondsel if you haven’t been able to get LinkStage working, it’s definitely worth it and it’s got a moderate solution to the topological naming problem as well as a much more intuitive part system. Like you can extrude and pocket faces directly.
I love that “Skibbidy Ohio Rizz” is being portrayed as Gen Alpha slang, but the only people I see using it are parents mocking their children who respond with “what the fuck mom”
Love that I can tell when Balatro released because some of the niche gaming YouTubers I’ve subscribed to over the years went from 1-3 videos a month to 1 every 3 months and 15 Balatro shorts