Not Fully FOSS license though.

  • AVincentInSpace@pawb.social
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    3 months ago

    Cool, what’s it do that Aseprite doesn’t?

    EDIT: Okay, using an entire image as a texture which an image references, allowing you to do pseudo-3D texturing on a 2D pixel sprite is pretty sick, I gotta admit

    • auroz@lemmy.sdf.org
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      3 months ago

      What I’d really love is a script/shader/plugin that lets me do this within the engine - separate out the sprite and its texture so I can swap them out on the fly. Shouldn’t be too painful to implement but it’s not something I’ve seen anywhere before

  • SomeGuy69@lemmy.world
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    3 months ago

    I don’t understand the install instructions. I downloaded all the jars of step 2. Imported the folder into Visual Studio Code, checked that my Java Configuration is set to Java 17.

    And now “Main Class: com.joardanbunke.stripple_effect.StrippleEffect”

    What?

    I tried creating a launcher.json, but here I don’t know what to put into. With chatgpt I added some stuff like { “main class”: com.jordanbunke.stripple_effect.StrippleEffect"} and some more info like " classPathes": ${workspaceFolder}/lib/*" And saved it into .vscode folder.

    Edit: I got the StrippleEffect.java to no longer have red errors, but when I try task run it is missing a .settings fie in my roaming folder. I guess I made a mistake in the launcher.json.

    I guess I need to compile the .java to a jar? I created a tasks file in my .vscode folder and run Tasks: Run Build Task. But now it complains about missing packages.

    When running Tasks: error package com.jordanbunke.delta_times does not exist import com.joardanbunke.delta_time.OnStartup

    I tried to put the jars into the com\jordanBunke folder. No luck.