Not Fully FOSS license though.
Cool, what’s it do that Aseprite doesn’t?
EDIT: Okay, using an entire image as a texture which an image references, allowing you to do pseudo-3D texturing on a 2D pixel sprite is pretty sick, I gotta admit
What I’d really love is a script/shader/plugin that lets me do this within the engine - separate out the sprite and its texture so I can swap them out on the fly. Shouldn’t be too painful to implement but it’s not something I’ve seen anywhere before
Aseprite is proprietary, but so is this. There is LibreSprite though.
Why is the link not to the project homepage (on itch.io) but to the Microsoft GitHub code forge?
I don’t understand the install instructions. I downloaded all the jars of step 2. Imported the folder into Visual Studio Code, checked that my Java Configuration is set to Java 17.
And now “Main Class: com.joardanbunke.stripple_effect.StrippleEffect”
What?
I tried creating a launcher.json, but here I don’t know what to put into. With chatgpt I added some stuff like { “main class”: com.jordanbunke.stripple_effect.StrippleEffect"} and some more info like " classPathes": ${workspaceFolder}/lib/*" And saved it into .vscode folder.
Edit: I got the StrippleEffect.java to no longer have red errors, but when I try task run it is missing a .settings fie in my roaming folder. I guess I made a mistake in the launcher.json.
I guess I need to compile the .java to a jar? I created a tasks file in my .vscode folder and run Tasks: Run Build Task. But now it complains about missing packages.
When running Tasks: error package com.jordanbunke.delta_times does not exist import com.joardanbunke.delta_time.OnStartup
I tried to put the jars into the com\jordanBunke folder. No luck.