This is for an upcoming session this Saturday. I’ve never been the kind of person that’s into drawing, but I’m GMing my own PTU campaign, and I hated making maps online lol

I’ve been practicing for about a week now, and I’m pretty happy with this little map.

The setting is a small cave, complete with giant mushrooms, crystals, and a pond, which served as the improvised “break room,” for a couple of miners my players found the skeletons of at the end of the last session.

  • Godnroc@lemmy.world
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    1 year ago

    I liked it; I tried coloring it. I made Mistral OpenOrca give me color codes. I’m sure someone who knew what they were doing could make it really nice. Fun layout.

    Image

  • Ziggurat@sh.itjust.works
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    1 year ago

    Congrats,

    We need more normies sharing normal maps, most-of-us are intimidated by these professional grade maps we can see online. In the end, sometimes a simple map is a nice narrative support. Also it looks pretty nice, better than mine, everything is there and clear so no need for fancy lighting and high-details sprites

    With the same logic, there is nothing bad in just having a sketch on a whiteboard, or even no map at all. People have been playing without map for decades.

  • sammytheman666@ttrpg.network
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    1 year ago

    Very good job. Got the necessary items and a bit of flair. A few things I’d suggest to think about. 1- What’s on the other side of that tunnel’s start ? 2- How high is the ceiling ?

    • Infynis@midwest.socialOP
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      1 year ago

      The tunnel connects to another larger one outside. This is all part of a long, windy, natural cave system, with a couple side chambers like this.

      The ceiling is decently high for a cave. Between ten, and twenty feet at the center. The mushrooms grow a bit like pine trees, so to have a big one, I needed adequate space

  • acockworkorange@mander.xyz
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    1 year ago

    I can see a vacuole, a vesicle, reticulum, Golgi apparatus, and, of course, the mitochondrion, the power house of the cell!