This is for an upcoming session this Saturday. I’ve never been the kind of person that’s into drawing, but I’m GMing my own PTU campaign, and I hated making maps online lol
I’ve been practicing for about a week now, and I’m pretty happy with this little map.
The setting is a small cave, complete with giant mushrooms, crystals, and a pond, which served as the improvised “break room,” for a couple of miners my players found the skeletons of at the end of the last session.
I liked it; I tried coloring it. I made Mistral OpenOrca give me color codes. I’m sure someone who knew what they were doing could make it really nice. Fun layout.
Woah, that looks awesome!
Congrats,
We need more normies sharing normal maps, most-of-us are intimidated by these professional grade maps we can see online. In the end, sometimes a simple map is a nice narrative support. Also it looks pretty nice, better than mine, everything is there and clear so no need for fancy lighting and high-details sprites
With the same logic, there is nothing bad in just having a sketch on a whiteboard, or even no map at all. People have been playing without map for decades.
Really great work! Awesome details and composition.
Very good job. Got the necessary items and a bit of flair. A few things I’d suggest to think about. 1- What’s on the other side of that tunnel’s start ? 2- How high is the ceiling ?
The tunnel connects to another larger one outside. This is all part of a long, windy, natural cave system, with a couple side chambers like this.
The ceiling is decently high for a cave. Between ten, and twenty feet at the center. The mushrooms grow a bit like pine trees, so to have a big one, I needed adequate space
Noice. You got this.
I can see a vacuole, a vesicle, reticulum, Golgi apparatus, and, of course, the mitochondrion, the power house of the cell!
Thanks, now I can’t unsee this lmao
Right? Maybe it’s because my stream is filled with amateur science, I first saw your map as a cell illustration.
I love the idea of the giant mushrooms there BTW.