Identifying when to throw those last few hit points in the trash and call the fight a “win” for the adventurers is part of what separates a great GM from a good GM.
Your games pacing, the spotlight moment for your heavy hitters, and respecting your players time and emotional investment in a combat scene, are all much more important than the big bads last 10 HP.
You must log in or register to comment.
Im on board. Hit points are one of my four dials of monster difficulty.