Yeah, and I’d say that’s a design flaw of the language as it is unintuitive behaviour.
Yeah, and I’d say that’s a design flaw of the language as it is unintuitive behaviour.
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Hell yeah! I love the idea of space exploration. But at some point it does get really tedious.
Also love all the QoL changes which will probably make their way to Space Exploration in the end.
Well the USSR did also have a huge industrial machinery. But one thing that seems to emerge as a lesson from its downfall is that it is really hard to steer an economy with quotas and plans from the top.
A good market usually gives better incentives for people at every level. The problem is getting a good market which is definitely not the same as the libertarian dream of a super free market. Without good regulations it’s really easy for markets to get captured or become exploitative.
Some thinks should never be privatised(like infrastructure). And I think lots of industries would benefit from a state run (mostly nonprofit) competitor.
6 feet under to be exact
Started playing Hardspace Shipbreaker because the concept seemed interesting. And Holy moly this is just so satisfying to play. I guess now I know why people play other work simulators
And I’m all here for it!
For me it’s either Weird Fishes or Jigsaw Falling into Place. They are both so nice to get lost in the rhythm.