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Cake day: November 8th, 2024

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  • I run most solos as journaling. They don’t have to be deep, just narrate the events, and then assign chances. Most of the time I run the normal system for actions, and roll d6 to choose outcomes I don’t control: 1: Disaster, 2-3: Failure, 4-5: Success, 6: Triumph. That’s usually enough.

    Mythic is, as Tiberius says, a lot.

    I’ve also used Ironsworn, which is a little smaller and more character-beat-driven, which is good for some games, and Changeling esp might fit that.

    Or the original thing that got me into soloing, De Profundis, which has no mechanics, just letters to yourself or others, detailing the horrific world you see behind the world.

















  • I usually freeform people through City of Terrors for Tunnels & Trolls, I have a cheat sheet to where stats and major rooms are in the book if I care, but mostly just eyeball good MR for 20 Orcs or jaguars or whatever.

    “Amber Waves” in the Apocthulhu Quickstart is really nice, a little road trip, cult, bad food, human sacrifices, fun for the whole family (if by “fun” you mean “dousing in gasoline and setting on fire”). Apocthulhu’s quickly become my favorite horror game, because there’s so few happy endings. One-shot, then do something different.