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Joined 1 year ago
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Cake day: June 9th, 2023

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  • OpenSuse (back then the “normal” one, then Leap and now the rolling release Tumbleweed). It just works really well and keeps on trucking. Updated my old machine for ten years through all the openSuse releases without reinstalling. The repositories are very well kept in order and the build service easily provides anything I might find lacking.

    Also, I quite like using Yast for system administration. There are many areas that I rarely touch and having a GUI available is super helpful.




  • Yup I’m hit by the exact same bug currently. But I was able to go back to before I updated with Snapper and now I’ll wait until the fix is in the Tumbleweed repos.

    But other than that I’m much happier with the AMD than with my Nvidia (on Linux that is). VRR with Wayland on multiple monitors just works without issues. And before this week I never had any issues at all with the 7800XT.






  • anteaters@feddit.detoGodot@programming.devSo how do I get started with Godot?
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    11 months ago

    This is a very common question, I’m sure you can find many articles or videos about “how do I start” when getting into game dev with an engine. As you already have a development background the best way for you is probably to “just build something” using the official documentation only. Pick a “small” game or project as a way to work with the engine and learn how things are done and how all the pieces interact with each other. The more you understand all the bits and pieces and how they are composed together to form a game the easier you will find it to plan and conceptualize your game.

    Multiplayer is a super interesting topic, especially regarding these mysterious “game servers” or online services. I recommend Nakama as a FOSS example for one such service - which conveniently also has Godot support. The example project of theirs might also be a good starting point for you to see the engine at work.

    Alternatively you can also use your backend experience to build the game services yourself - but that will distract you easily from working on the game itself.


  • The MSDF setting is a great find! I’m playing around with UI on mobile and combining the content scale factor with that setting for crisp fonts is super useful for that, thank you very much for publishing this. Your project is a great way to explore Godot’s capabilities regarding (non-game) UI and find out where the painful shortcomings lie.






  • Haven’t been to the subreddit in months now but that sounds very much like what I’d exepect of that sub now. Filled with Unity users who likely complain that Godot is different than Unity, Godot users who complain about the annoying Unity kids.

    I do plan on posting more when I make some more progress in my own projects, but I personally don’t have a whole lot to share right now.

    Yeah, same. But developers also find it very hard to gauge whether something is “ready” to show and wait super long. I’ll see what content I deem interesting enough to show from my projects in the coming days.