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Joined 1 year ago
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Cake day: October 4th, 2023

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  • This is what I do because my sites aren’t complicated enough to warrant a build system. Personally I think most websites out there are over-engineered. Example: a Discord friend made a React site that displays stats from a gaming server. It looks nice, but you literally can’t hyperlink to any of the data, it can only be loaded dynamically and only looks coherent on a phone in portrait mode. There are a lot of people following trends (some good trends) but without really thinking about why.








  • True, but having the slingshot be much weaker than the bow could offset this and maybe it could have a limited range or something. Or, maybe a high limit to the ammo so you have to eventually buy some from a shop, so more like a weak crossbow instead of directly competing with the Spirit Bow? I just feel like there is room on the game for something like a slingshot. Other weapons have weaker/stronger versions but there is nothing like a weak crossbow.


  • OK, so there are two iron keys and only one crystal key. I think the only way to make this work without a major code rewrite would be to utilize the new sub-level mechanic, in this case the sub-level would be the same as the floor above. But I also think if you are going to have a guaranteed mimic there should also be some kind of extra danger.




  • amazing_stories@lemmy.worldtoPixel Dungeon@lemmy.worldLevel design idea
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    1 year ago

    Opening one of the chests makes the corresponding chest in the reflection side into a mimic chest. But if there is only one key on the level, then what is the point of having a Crystal Mimic you can never reach?

    Also, symmetrical levels are really boring in other games I’ve played. Once you clear one side, clearing the other side just seems like work. Plus, this would be a pretty difficult code change considering how SPD generates levels and I currently don’t see the benefit of this type of rare level to make the change worth it.