Courtesy of KonstaKANG
My experience: Android on Raspberry Pi 5 has finally reached low end tablet performance, almost acceptable!
I flashed it on mine, and have a
10.1" 1024x60015" 1920x1080 touchscreen hooked up to HDMI/USB. I installed MindTheGApps to get Google Play and install stuff.Really wanted to check out Genshin Impact but Play says not compatible. Asphalt 9 is a stutterfest. High end games and web pages will make it suffer. At least it can just about handle angry birds 2 ¯\_(ツ)_/¯
I overclocked to 2.8 gigglehertz CPU and 950 MHz GPU and it’s a little better, it’ll multitask ok, but still I was hoping for something more from the $60 computer.
Maybe I’m expecting too much of it.
[edit: The display I originally chose to use was causing Android to limit to 30 fps; I switched to another and Android can render at 60 fps. The overall jank is gone, making me much more pleased with Android on the Pi 5, but it still can’t handle certain games]
Hmmm… this seems odd, based on the specs I expected the Pi 5 to offer a very solid Android experience, since they now use Cortex A76 CPUs. Same Microarchitecture as for example a Kirin 980 and Snapdragon 855 which to this day perform very well.
Matter of fact this comment was sent on an LG G8S using the 855
I was thinking the same thing. Maybe there’s more to the “.LITTLE” part of all those big.LITTLE chips, and stuff that normally gets thrown on the small cores is sucking the big ones dry on this CPU. I wish I knew more about Android and optimization along those lines.
It could also have a lot to do with the GPU. Even with my overclock, I could only manage probably 15-20 FPS on Asphalt 9. Honkai Star Rail installed but is unplayable (everything is pink and/or not rendered at all). Not sure what other games to try to get a feel for its capabilities
Average every day use is fine if you can get past the jank feeling of <= 30 FPS, though. Browsing, YouTube, Spotify, etc. all good, even split screen / PIP.
Yeah, Android when it comes to “smoothness” is an enigma to me. For games it makes sense since the GPU is weak. But for browsing and stuff it should be plenty fast.
You could also try to AOT compile apps with these adb commands to maybe get better performance:
adb shell pm compile -a -f --check-prof false -m everything
adb shell pm compile -a -f --check-prof false --compile-layouts
adb shell pm bg-dexopt-job
The first and third commands made things load up a bit quicker. Thanks! Second command seems to have been removed. I wish I could figure out what’s limiting the system to 30 fps on this display…it OUGHT to be able to handle 60 fps at this resolution
Update: the 30 fps limit I’m experiencing with Android appears to be only with this display. I checked with another display I have at work that is 1920x1080 and Android renders at 60 fps. It doesn’t change the game performance any, but I wasn’t expecting it to–at least the 30 fps jank is gone through the rest of the system.