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I love playing on populated maps! I’m curious to try them out.
I’m excited for the concept of a map with a storyline, though I’m not sure scenarios will solve the complexity issue. I feel like I’d really like to see some way of gradually increasing needs, either by ramping them up with population like crime, providing cheaper alternatives like water trucks, or giving villages more “built-in” services like heating or church — maybe unbuildable buildings like a “water well” in populated villages.