So, what’s up with gaming in china? Like, why does China need its own edition of foreign games? What’s wrong with Chinese players get access to the rest of the world’s version of Minecraft or Roblox? Like why does ChinaBlox always add a parachute to ur player model when ever you fall over X amount of distance, and then puts up a message saying dOn’T dO tHiS iN rEaL lIfE. Yeah, people already get that. You don’t always need to hold the gamer’s hand. Also, Tencent is against teenagers gaming for more than 2 hrs on end. Ppl should just let teenagers play VIDEO GAMES (although that might just be Tencent’s problem, not the CCP’s.) Another thing is, that apparently ChinaBlox has really strict rules for some reason…

TL;DR: China should embrace gaming culture rather than going against it.

  • @comrade_toaster
    link
    23 years ago

    Likewise in World of Warcraft, your skeleton that appeared when you died was turned to a tombstone

    This was actually a result of the publisher and not government censorship.

    TL;DR from this article:

    So, while there’s no way to be totally sure what’s going on behind the scenes, can can draw some basic conclusions:

    • Skeletons are not censored in all Chinese games, or considered taboo in Chinese culture.
    • There is no public law that bans the use of skeletons, blood, or anything else like that in video games. But China’s laws about game censorship are broad and could be interpreted in a variety of ways.
    • The censorship of skeletons in foreign games like WOW and Dota 2 was probably voluntary on the part of the games’ Chinese publishers, who were being extra careful to avoid any potential delays in the review process.

    In other words, the next time you see a fleshy skeleton lumbering towards you in WOW, don’t blame Chinese culture, and don’t even blame the Chinese government. Instead, blame the game’s Chinese publishers, who put flesh back on the bones in the hopes of getting the game released more quickly in China.